{
  "artist": "Ruins of Dismay",
  "source": "RoD logo.png",
  "colors": {
    "signal_red": {
      "hex": "#FF413B",
      "role": "primary logo color, impact signal, stage light, warning pulse"
    },
    "deep_black": {
      "hex": "#0B0D10",
      "role": "dark cover backgrounds, stage voids, control rooms, negative space"
    },
    "charcoal": {
      "hex": "#111111",
      "role": "secondary dark anchor, black wordmark, industrial surfaces"
    },
    "ruin_gray": {
      "hex": "#61686E",
      "role": "concrete, smoke, architecture, neutral interface detail"
    },
    "ash_gray": {
      "hex": "#B7B9B6",
      "role": "weathered highlight, fog, worn metal, muted light"
    },
    "bone_white": {
      "hex": "#F4F1EA",
      "role": "dark-cover wordmark, lyric-sheet paper, pale stone highlight"
    },
    "electric_teal": {
      "hex": "#00A6A6",
      "role": "optional electronic accent, synth glow, Gisele production cue"
    },
    "stage_amber": {
      "hex": "#D59B45",
      "role": "optional warm stage light, guitar/amp glow, human contrast"
    }
  },
  "palette_rules": [
    "Lead with signal red, deep black, bone white, and ruin gray.",
    "Use teal sparingly as an electronic production accent, not as a dominant second brand color.",
    "Use amber only for human warmth, guitar lights, or live-stage contrast.",
    "Do not make covers one-note red and black; keep stone, smoke, paper, metal, or skin-toned neutrals in the system.",
    "On dark art, use bone-white text and either red or bone-white logo assets.",
    "On light art, use the red monogram and black or red wordmark."
  ]
}
